“We started with a huge development window which allows two-to-three years to get it done, then the next step was capacity. It’s one thing to say ‘we want to make the best game we’ve ever made’, and another to actually do it. “Basically when we set our sights that high we realised we needed to arm ourselves with the tools to accomplish that. “Our goal is a lofty one and to do that you need time and people,” he said. “The scale of the game is huge and that comes from people and time.” “You heard yesterday the frontier map is 1.5 times the size of AC: Brotherhood’s Rome – and that’s just one map,” he told CVG in an interview. Ubisoft’s writer Matt Turner says that with Assassin’s Creed 3, the firm wants to create a game with a huge game world, and so it is that the frontier area in AC3, one of the three areas the game will take part in (New York, Boston, Frontier) will be 1.5 times as large as Brotherhood’s entire Rome.
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